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Vietnam-Made Mobile Games Overtake China in Downloads to Rank No.1 Globally — GameVerse 2026 Declares Vietnam an "Exporting Nation"

2026.05.08

This article is based on what we could verify As of August 1, 2026 This article is based on public materials and news reports from Vietnam. Vietnam's tax system, regulations, and administrative divisions change frequently, so information here may have been updated since publication. For actual business decisions, please confirm the latest details with the relevant government authorities or local experts as primary sources.

Annual downloads of Vietnam-made mobile games reached 6.7 billion, surpassing China to rank No.1 in the world — a figure officially confirmed by Google. "Vietnam GameVerse 2026," launched in January 2026, adopted the theme "Do local, go global," declaring Vietnam's international positioning as a "game-exporting nation."

6.7 Billion Downloads — The Moment Vietnam Overtook China

Proven by Official Google Data

According to data Google published at "Vietnam Game Connect 2025," global downloads of Vietnam-made mobile games reached 6.7 billion in 2024, exceeding China's by about 700 million downloads to become the highest in the world. In the three genres of simulation, puzzle, and arcade, downloads reached 3.3 billion (a 10.93% global share), surpassing China (8.48%), Hong Kong (8.28%), and the United States (7.20%).

Three Genres Account for 66% of Total Downloads

66% of all Vietnamese mobile game downloads are concentrated in simulation, puzzle, and arcade. Among these, "next-generation puzzle games" recorded 83.04% growth and account for 38% of in-app purchase (IAP) revenue, making it the leading category.

CountryAnnual Downloads (2024)Three-Genre Share
Vietnam6.7 billion10.93%
ChinaAbout 6.0 billion8.48%
Hong KongNot disclosed8.28%
United StatesNot disclosed7.20%

Vietnam GameVerse 2026 — What the "Exporting Nation" Declaration Involves

An Event Structure Built on Four Pillars

GameVerse 2026, launched on January 29, 2026, is co-hosted by the Authority of Broadcasting, Television and Electronic Information, VnExpress, FPT Corporation, and the Vietnam Game Alliance. Four groups of activities will be rolled out from February through May.

  • Vietnam Game Awards (21 categories)
  • Vietnam Game Forum
  • GameHub Competition (Season 3)
  • Entertainment & Esports Event

A large-scale exhibition to be held in Ho Chi Minh City in May is expected to draw 60,000 visitors. The first-ever "Southeast Asia Esports Cup" will also be held alongside it.

International Participating Companies

AWS, Google, TikTok, and AppLovin are participating as international partners. Knowledge-sharing sessions with global studios such as King, Rollic, Ludus, and Supercent are also being organized.

The Full Picture of Vietnam's Game Industry Data

Revenue and Monetization Challenges

MetricValueCurrency conversion
Vietnam Game Industry Revenue (2025 Forecast)1.66 billion USDAbout 257.3 billion yen
2026 Forecast (Google Estimate)2.7 billion USDAbout 418.5 billion yen
2029 Forecast (Government Strategy Report)2.42 billion USDAbout 375.1 billion yen
Revenue per DAU (Vietnam)0.06USDAbout 9.3 yen
Revenue per DAU (Global Average)0.70USDAbout 109 yen
Monetization GapAbout 10xNo.1 in Downloads, But Monetization Is a Challenge

Vietnam ranks No.1 in the world in downloads, but revenue per DAU (daily active user) is only about one-tenth of the global average. The structural challenge of "downloads without earnings" is the biggest issue facing Vietnam's game industry.

Major Studios and Flagship Titles

  • iKame (Screwdom) — Over 100 minutes of daily play time, surpassing Candy Crush (66 minutes) and Royal Match (88 minutes)
  • ABI Games Studio
  • Falcon Game Studio
  • Amanotes
  • Zego Studio / XGame Studio

Shift to Hybrid Monetization

73% of Vietnamese studios have adopted a hybrid model combining IAP (in-app purchases) and advertising. Titles released before 2025 accounted for 78% of new user acquisition, showing a strategic shift from "short-lived hyper-casual" to "long-lasting, retention-focused" games.

Government Support and Regulation

Designated as One of 12 Cultural Industry Sectors

In November 2025, games were designated as one of 12 priority cultural industries under Prime Minister Pham Minh Chinh's "National Cultural Industry Strategy." The government has set a target of 1 billion dollars in game revenue and cultivating 5,000 developers by 2030.

Tighter Regulation Is Also Underway

Decree 147, which took effect on December 25, 2024, banned casino-style games, imposed play-time limits across all game categories, mandated phone number verification, and granted regulators the authority to remove unauthorized titles from app stores. It reflects a stance aimed at balancing growth with discipline.

Reaction locally and in the industry

Le Quang Tu Do, Director General of the Authority of Broadcasting and Electronic Information,

stated clearly at the GameVerse 2026 launch ceremony that the policy is to "send Vietnam's game industry out into the international market."

iKame's Technical Capabilities

iKame has built its own four-layer tech stack using Google Cloud, Looker, Python, and Airflow, operating a system that forecasts 30-day, 180-day, and 365-day return on ad spend (ROAS). However, this level of technical infrastructure is said to belong to only "the top 1% of studios," making raising the level of the industry as a whole a challenge.

Attention from Global Companies

Vietnam Game Connect 2025 drew more than 700 participants. Grab's AI Business— like this, Vietnam's tech talent is increasingly becoming a magnet drawing in global companies.

Impact on Japanese companies and those expanding into Vietnam

A Candidate Partner for Game Publishing

Vietnamese studios that rank No.1 globally in downloads are strong candidates for outsourced development of casual games targeting the Asian market. A setup in which Japanese IP is turned into mobile games by Vietnamese studios can work if the Japanese side supplements the monetization know-how.

Vietnamese Games as an Advertising Platform

Establishment of a VC Fund in Ho Chi Minh City— as this shows, Vietnam's digital ecosystem is expanding. Vietnam-made games with a reach of 6.7 billion downloads are worth considering as a placement for mobile advertising aimed at Southeast Asia.

Ripple Effects on the Industry

The Focus Is the Shift from "Download Powerhouse" to "Revenue Powerhouse"

Whether Vietnam can convert its lead in downloads into revenue will determine the future of its game industry. There is strong demand to learn the monetization methods of China and Japan, whose revenue per DAU is ten times the global average, presenting Japanese game companies with opportunities for consulting and publishing partnerships.

Competition for Game Talent

Vietnamese game developers combine English proficiency with technical skill, and labor costs are about one-third those of Japan. Vietnam's presence as a source of remote development teams is likely to grow further.

Practical Information

ItemDescription
Vietnam GameVerse 2026February-May 2026, with a large-scale exhibition in Ho Chi Minh City in May (60,000 visitors expected)
OrganizerAuthority of Broadcasting, Television and Electronic Information / VnExpress / FPT / Vietnam Game Alliance
Vietnam-Made Mobile Game Downloads6.7 billion per year (2024, published by Google)
Industry Size1.66 billion USD (2025 forecast) → 2.7 billion USD (2026 Google estimate)
Government Target1 billion USD in game revenue and 5,000 developers cultivated by 2030
Key RegulationDecree 147 (casino-style game ban, play-time limits, phone number verification)

Conclusion

The fact that Vietnam-made mobile games have overtaken China in downloads symbolizes the competitiveness of Vietnam's digital industry. The challenge is monetization — as the tenfold gap in revenue per DAU is closed, there is significant room for Japanese game companies to get involved through IP licensing, publishing, and ad operations. Vietnam is rewriting its self-image from a "cheap offshore development destination" to a "game-exporting powerhouse."

Sources: Mobidictum (2026) / VOV (2026) / VietnamNet (2026)

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